Carefully read the following guidelines for the Team Project
Suggestions
Cautionary Advice
Research
Planning
Scenario
Execution

Subject Proposal:
The first chore for each group will be the presentation of a written proposal, outlining the subject/content/concept/story/narrtive that they wish to develop into a project.

Suggestions for themes and subjects:

The following are general suggestions only and you are in no way limited to these. you will howver be expected to submit a project proposal of substantial content.

History of Art and Literature:
The inspiration for such subject matter could be an existing visual work such as a painting, drawing or photograph to be transformed into an immersive 3D environment or a non-visual work such as a short story or even poem that could be visualised and thus brought to life in a completely new and unexpected dimension.

Data visualistion: Only a very small percentage of data generated by science today can in fact be analysed and there is a prediction that an important new aspect of visual communication design in the 21st century will focus on creating visual, navigable databases that can be surveyed and accessed by scientists of all fields - be it social sciences, medicine or the positive sciences: In other words the visualistion of scientific data in the shape and form of virtual, navigable 3 Dimensional structures.

Mathematic/Scientific visualisation: Abstract mathemtical concepts such as 3 dimensional fractals can be animated and rendered to show the way in which they come to life - yet again an exiting venue of exploration. Similarly abstract/semi abstract data from fields such as chemistry, biology and physics can be concretised int navigable 3 Dimensional spaces and/or their rection with other elements illustrated interactively. One application of such work that springs to mind within this context are interactive e-learning applications of the natural sciences for high school students.

Online Educational Devices: You can design interactive, animative, 3 dimensional devices such as database navigation and visualisation tools or animative, interactive educational gadgets for online education not only in mathematical or natural science areas but in a multitude of fields from social sciences to history, geography and even languages. These can be for pre-school, primary school, high school or college level education.

Personal Creativity: Obviously the teams can also propose to develop a personal theme. Personal creative subject matter can cover a concrete concept and/or content or can be more evocative and subliminal,. conveying ideas, emotions or states of mind that cannot be readily expressed with words alone. Work of his nature needs to be very thoroughly thought out and planned. It is also important with personal work that you really have something to convey that is important and meaningful to you and your team partner. As is the case with all proposals of any nature, will need to be thoroughly substantiated and developed before it can be developed within the context of this course.

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It is of the utmost essence that the teams be aware of the following:
The most important thing that you will do, in terms of creativity, is to choose your theme/subject wisely. A subject that may seem very attractive in and of itself may not lend itself to this particular courses' content matter. Here are some keywords you should consider as you decide:

Non-Linearity:
The most important concept that has been added to the arsenale of human creativity by the computer is without a doubt, that of non-linearity. We can and do approach work created on the computer from a myriad of different vantage points and once we have entered its realm navigate through it in a non-linear fashion. Your subject matter should lend itself to this basic premise of the computer. However this should not imply that a fundamentally linear concept or content, such as a poem, cannot be re-interpreted in a non-linear fashion. In fact the transformation of essentially linear data into the non-linear can give unexpectedly novel and dramatic results. But this keyword of non-linearity is one that should be uppermost in your minds when you make your selection of theme/subject.

Size: You will do well to be realistic in terms of the size of what you tackle. While transforming Tolstoi's War and Peace or one of Ucello's famous battle scenes into 3D environments may seem like a fantastic idea to start off with be aware that you only have 3 months and limited resources to complete your project and it should be one of managable size and content.

Visuality and simplicity:
Your project should be one that will lend itself to visual rendering and manipulation. Certain subjects will simply be too abstract or too complicated to result in meaningful and navigable visual systems.

Content: It is an absolute pre-requisite of both your instructors that your subjects posesses content. No matter how visually sophisticated or adept at programming, proposals that do not go beyond the demonstration of computer/design wizardry, i.e. that are devoid of intellectual content will not be accepted.

Research
Certain projects, especially those involving a specific scientific field such as history, the arts or physical sciences will need research. You cannot stumble into these without having a well formed idea as to what your environments requirements are. As an example: If you want to re-create a section of Istanbul in the 17th century as backdrop or part of your environment you will have to be cognisant of all the factors involved, from music and clothing of the period to the layout of the city at the time. Make sure you have these resources at hand before you decide upon your choice. (Remember: This is a multidisciplinary university and a lot of the faculty members from other programmes will be glad to help out - if approached nicely...)

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Planning your work
It is crucial that once you have decided upon what you want to do you plan it properly as a team. Who will do what and when? (Please remember: Team members are expected to have equal creative input into this project. This is most definitely not a question of the engineer doing the programming, the designer the visuals. You will think together as a team at every stage of the work). What has to be done first and what later? What you are setting out to do as a team of 2 people will in the future be accomplished by large teams of professionals. It is obvious that we cannot be as diverse and as sophisticated here and now but we are most certainly go beyond an amateurs dribbelings. Your environment will have many facets, some listed below and some possibly even forgotten: It will have content and a story and thus willneed a scenario and maybe dialogues. It will have sound and animation. A climate, light and dark. Specific navigational elements such as camera usage and special effects. An architecture. It may need 3D modelling, special recording. Plan now and plan well. Never forget Murphy, the arch enemy of non-planners.

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Scenario:
Your environment will in all likelihood tell a story. This need not be a story in the true sense of the word but rather what is meant here, is that a participator entering your environment will be spending some time here, in other words there will be something there to occupy him/her and catch his/her interst. The length of the time that he/she spends there is the primary factorthat will determine how successful you have been in your creation. This you will accomplish by creating a "story" and consequently a scenario. This need not be linear, in fact in all likelihood will not be so. But the participitant of your environment, as he/she wanders or is transported fro area to area, as he/she interacts with objects will be following a pre-determined set of events. That in essence is your story and such needs a scenario which both team members will collaborate upon writing.

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Execution

The execution of the project will hinge very much on the programming aspect of this course. As stated above the designer(s) of the project need to be fully aware of this and prepare the work accordingly. One of the crucial components of this course is the learning of collaboration and fruitful exchange and dialogue between team members. It is especially during the executive part of this course that this interaction will carry vital importance.

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